![]() ![]() With audio injections, I’ve really only seen this through backdoors. ![]() So it’s possible for an exploiter to know about all of your remote events. I am not sure if this includes scripts within RS, but I know it contains remote events for functions within the game. With your second inquiry about acquiring children in SS and RS, LocalScripts can only view RS items. ![]() With this knowledge, you can check a player’s movement speed and or position between points to calculate if it’s a reasonable distance to move with your walk speed. With your concerns about Teleporting Exploits it should be said that player positions are handled on the client side as far as I know to prevent lag or a pause in movement (this is why sometimes you can still walk in a Roblox game even if everyone else is lagging out). There are some procedures you can implement into your game to prevent exploitation. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |